Research Article

A Fuzzy Set-Based Model for Educational Serious Games with 360-Degree Videos

Table 8

Input data and model mechanics.

Input dataVariable typeMechanics

Player’s spatial positionSpatialSensory
Time spent in a zone of interestTemporalSensory
Challenge viewing timeTemporalSensory
Reflection viewing timeTemporalSensory
Number of challenges completedPerformanceEmotional
Individual performance ratePerformanceEmotional