Research Article
A Fuzzy Set-Based Model for Educational Serious Games with 360-Degree Videos
Table 8
Input data and model mechanics.
| Input data | Variable type | Mechanics |
| Player’s spatial position | Spatial | Sensory | Time spent in a zone of interest | Temporal | Sensory | Challenge viewing time | Temporal | Sensory | Reflection viewing time | Temporal | Sensory | Number of challenges completed | Performance | Emotional | Individual performance rate | Performance | Emotional |
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