Research Article
A Fuzzy Set-Based Model for Educational Serious Games with 360-Degree Videos
Table 9
Examples of implemented production rules.
| Rule | Action | When to evaluate | Run | Goal |
| R1 | Alert the player about the need to read the challenge questions | Insufficient time to view and read the challenge question | From the number of challenges viewed (specified in the IC) | Engage the player in the presented content | R2 | Adjust the audio volume of the characters’ speeches (human actors) | Player movement (zones of interest) | When the player moves his head | Attract and direct attention | R3 | Store challenge element exploration time | When the player views the challenge | When the player finishes exploring the challenge interface | Perception of exploitation |
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