Research Article

A Fuzzy Set-Based Model for Educational Serious Games with 360-Degree Videos

Table 9

Examples of implemented production rules.

RuleActionWhen to evaluateRunGoal

R1Alert the player about the need to read the challenge questionsInsufficient time to view and read the challenge questionFrom the number of challenges viewed (specified in the IC)Engage the player in the presented content
R2Adjust the audio volume of the characters’ speeches (human actors)Player movement (zones of interest)When the player moves his headAttract and direct attention
R3Store challenge element exploration timeWhen the player views the challengeWhen the player finishes exploring the challenge interfacePerception of exploitation