Research Article
[Retracted] Application of VR Virtual Reality in the Course of Later Stage and Special Effect Production
Table 2
Activity ratio of VR in special effect production.
| No. of production | PDP | PA | AR | IoT | AHP | SEP-VR |
| 5 | 23.8 | 18.8 | 17.5 | 36.5 | 57.5 | 71.2 | 10 | 19.2 | 29.2 | 31.5 | 23.5 | 50.4 | 66.4 | 15 | 22.6 | 31.6 | 19.1 | 38.6 | 54.5 | 60.5 | 20 | 13.8 | 23.8 | 34.3 | 45.1 | 59.3 | 73.2 | 25 | 31.9 | 21.9 | 30.2 | 51.9 | 67.5 | 72.7 | 30 | 26.6 | 16.6 | 31.2 | 53.5 | 77.6 | 95.2 | 35 | 35.5 | 37.5 | 42.8 | 62.4 | 75.3 | 84.4 | 40 | 20.7 | 49.7 | 37.5 | 54.3 | 78.3 | 92.4 | 45 | 57.2 | 59.2 | 50.4 | 62.7 | 84.6 | 97.2 | 50 | 39.2 | 49.2 | 59.2 | 65.2 | 72.5 | 90.4 | 55 | 42.3 | 42.3 | 58.6 | 62.3 | 81.3 | 93.2 | 60 | 43.3 | 46.4 | 59.6 | 63.4 | 78.6 | 90.5 | 65 | 53.3 | 46.3 | 53.2 | 67.4 | 86.5 | 97.3 | 70 | 48.2 | 42.5 | 58.4 | 63.5 | 69.2 | 92.2 | 75 | 19.8 | 26.5 | 21.7 | 59.6 | 51.6 | 80.2 | 80 | 21.9 | 22.6 | 31.9 | 65.3 | 73.5 | 87.6 | 85 | 27.3 | 22.3 | 29.4 | 60.7 | 83.1 | 89.3 | 90 | 32.5 | 46.3 | 59.6 | 63.2 | 70.7 | 88.2 | 95 | 30.7 | 53.3 | 69.3 | 53.8 | 69.2 | 93.4 | 100 | 59.2 | 42.2 | 58.7 | 64.9 | 72.3 | 93.5 |
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