Journal of Aging Research / 2024 / Article / Tab 9 / Research Article
A Two-Phased Pilot Study Evaluating the Feasibility and Acceptability of the Cognitively Enriched Walking Program “Take a Walk with Your Brain” for Older Adults Table 9 Median and range of scores for all cognitive tasks on different rating scales evaluated in Phase II (n = 19).
Cognitive task Difficulty Enjoyability Feasibility Meaningfulness Challenge Interaction Competition Combination walking Age appropriateness Positive influence on the brain Clarity of instructions M R M R M R M R M R M R M R M R M R M R M R Music 3 1–9 10 6–10 9 6–10 9 5–10 9 2–10 9 7–10 6 1–9 9 6–10 9 8–10 8 5–10 8 6–10 Spotted 3.5 0–9 9 5–10 9 5–10 8 5–10 7 5–10 8 5–10 7.5 1–10 8 5–10 9 5–10 8.5 4–10 8.5 2–10 Plan the route 4 1–9 9 3–10 9 8–10 9 6–10 8.5 1–10 8 6–10 7 1–8 8 5–10 8.5 6–10 8.5 1–10 8 5–9 Quiz 4 0–10 9.5 7–10 9 8–10 9.5 8–10 9.5 7–10 9 0–10 8 0–9 8.5 7–10 9 8–10 9 8–10 9 8–10 Facts and titbits 5 0–9 8 5–10 9 6–10 9 5–10 8 6–10 8 4–10 6 0–8 8 4–9 9 4–10 9 4–10 9 3–10 Notice and remember symbols 5 0–9 8 5–10 9 7–10 9 7–10 8 5–10 9 5–10 7 0–10 8 7–10 8 7–10 8 7–10 9 9-10 Word associations 5 1–9 9 7–10 9 8–10 8 7–10 8 6–10 9 3–10 6 1–8 9 6–10 9 8–10 8 6–10 8 6–10 I spy 5 2–7 7 5–10 8 5–10 7 5–10 6 3–10 7 5–10 5 2–10 8 5–10 6 3–10 5 3–10 9 5–10 Mental arithmetic 5.5 1–10 7.5 6–10 8.5 7–10 7.5 6–10 7.5 5–9 7.5 3–8 7 1–9 7.5 2–10 9 7–10 8.5 5–10 8.5 6–10 Memory techniques 6 1–9 9 1–10 9 5–10 9 1–10 9 6–10 9 0–10 7 0–9 8 6–10 8 6–10 9 6–10 9 6–9 Word fluency 6 1–10 8 7–9 9 8–10 8 7–10 7 5–10 8 7–10 7 1–9 8 7–10 9 8–10 9 8–10 8 7–9 Immediate recall 6 0–10 9 7–10 10 6–10 10 7–10 9 5–10 5 0–10 5 0–10 9 7–10 8 7–10 9 7–10 10 7–10 Obstacle walk 6 3–10 9 7–10 10 7–10 9 6–10 7 5–10 7 2–10 7 2–10 7 6–10 8 5–10 8 5–10 9 7–10 Buzz it + problem solving 7 1–10 9 7–10 9 5–10 9 6–10 8 6–9 8 5–10 8 2–10 7 5–10 9 6–10 9 7–10 9 7–10 Choreography 7 2–10 9 7–10 9 7–10 9 7–10 8.5 7–10 9 4–10 8 4–10 9 7–10 9 7–10 9.5 6–10 9 7–10 A new language 7 0–10 8 6–10 9 7–10 9 6–10 8 6–10 9 6–10 7 2–10 9 7–10 9 5–10 9 6–10 8 6–10 Stimulus-response 7 1–10 9 7–10 9 8–10 8.5 5–10 8.5 1–10 7.5 5–10 7.5 1–10 9 6–10 9 7–10 9 8–10 9 8–10 Quest with riddles 7 0–10 9 7–10 9 7–10 9 7–10 9 7–10 9 7–10 7.5 0–9 9 6–10 9 7–10 9 7–10 8.5 6–10 Hidden word 7 1–10 8.5 5–10 8.5 4–10 9.5 2–10 9 2–10 9 5–10 8.5 1–10 7 5–10 8.5 5–10 9 5–10 9.5 5–10 Story telling 7 5–10 9.5 8–10 9.5 8–10 9.5 7–10 9.5 8–10 9 6–10 6 5–10 8 7–10 8 7–10 8.5 7–10 8.5 7–10 Awareness 7 5–10 8 6–10 8 7–10 8 7–10 8 6–10 8 3–10 7 3–10 8 7–10 8 7–10 8 3–10 8.5 7–10 Opinions 7 2–10 9 6–10 9 6–10 9 7–10 9 6–10 9 7–10 8 2–10 8 4–10 9 7–10 9 7–10 9 7–10 Ball-games 7.5 3–10 9 3–10 9 7–10 9 8–10 9 2–10 8.5 7–10 7.5 0–9 8 4–10 8.5 8–10 8.5 1–10 8 0–9 List learning 8 2–10 9 7–10 9 7–10 9 6–10 9 5–10 9 7–10 7 1–10 9 6–10 9 7–10 9 8–10 9 8–10 Order of daily activities 8 1–10 10 5–10 10 5–10 9 5–10 9 4–10 6.5 0–10 7.5 2–10 9 5–10 10 5–10 10 5–10 10 5–10 Quest with clues + remember the route 9 7–10 9 7–10 9 7–10 9 7–10 10 7–10 10 6–10 9.5 3–10 10 7–10 10 7–10 10 7–10 9 7–10
Note . M = median; R = range.