Review Article
A Survey of Game-Theoretic Approach for Resource Management in Cloud Computing
Table 4
A comparative analysis of game-theoretic models for load balancing in cloud architecture.
| Author | Techniques | Usage | Comments |
| Ramya et al. [53] | Using the Nash bargaining solution (NBS), cooperative game theory delivers the Pareto optimal allocation of load to the user | Auto scaling-load balancing allows cloud users to make effective use of network capacity while also lowering provisioning costs | | Ramya et al. [53] | Clustering scheduling | To improve performance | | Ramya et al. [53] | Duplication (replication) based scheduling | To achieve a directed acyclic graph (DAG) scheduling with minimized makespan time of the task and high efficiency of the task in the cloud service | | Subrata et al. [54] | Defined the problem as a non-cooperative game, whereby the objective is to reach the Nash equilibrium | The proportional-scheme algorithm | Tasks are allocated to processors in proportion to their computing power | Abdeyazdan et al. [55] | Prescheduling algorithms | Task graph scheduling | It minimizes their earliest start time while reducing the overall completion time | Swathy et al. [50] | Stackelberg model | Effective utilization of resources | It is a centralized load balancing |
|
|