Research Article
Development and Evaluation of an Artificial Intelligence–Based Cognitive Exercise Game: A Pilot Study
Table 1
Serious game applications.
| Application | Purpose |
| Education | Aims for knowledge learning, language acquisition, and behavior training | Simulation | Aims to simulate real-world scenarios for the prevention of accidents or precautions against them | Advertising | Aims to create a demand for products or public awareness of the government policies | Leisure and sports | Aims to enjoy leisure and sports | Healthcare | Aims to enhance and manage physical and mental health |
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