Research Article
Development and Evaluation of an Artificial Intelligence–Based Cognitive Exercise Game: A Pilot Study
Table 2
Healthcare serious games in South Korea.
| Organization(product) | Purpose | How to play |
| National Rehabilitation Center (kinect-based rehabilitation game) | Exercise therapy for musculoskeletal rehabilitation | Move the points displayed on the screen by hand, and the sounds from the musical instruments are produced | | Uniana (village that is getting into younger) | Cognitive training with visual and auditory signals | Use a button or touch screen by hand to move their fingers or hands | | Hoseo University (Paldogangsan) | Memory performance and physical training | Walk, sit, and exercise while looking at the screen with various sceneries | |
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