Research Article

Electronic Sports Sustainable Development of Probing into Digital Games, Teenage Domestication, and Mutual Construction

Table 1

The proportion of gamers among teenagers of different genders, places of growth, grades, and academic results (the value represents the game-playing frequency).

GendersFemale (N = 299)Male (N = 275)

67.3%91.6%
x2 = 53.086, df = 1,
Places of growthUrban (N = 264)Rural (N = 310)
76.5%82.9%
x2 = 3.632, df = 1,
GradesElementary school (N = 179)Junior high school (N = 199)High school (N = 196)
78.2%86.9%74.5%
x2 = 10.045, df = 2,
Academic resultsExcellent (N = 76)Good (N = 188)Moderate (N = 254)Poor (N = 56)
69.7%82.4%79.9%85.7%
x2 = 6.841, df = 3,