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Authors, year | Country | Target group | Type of speech skill | Children age ranges | Type of support | Supported language level (phoneme/syllable/word/phrase/sentence) | Type of evaluation | Results of evaluation |
|
Takagi et al. [29] | Japan | Children with hearing impairment | (i) Vocalization | Pre-school children | Children can practice with parents at home | (i) Word | Not evaluated | Not evaluated |
Lopes et al. [30] | Portugal | Children with dysphonia | (i) Sustained vowel exercise | 4-5 years old | Therapist involved | (i) Phoneme | Test with users | The game gives children the motivation to continuing practicing. |
Duval et al. [31] | USA | Children with developmental disabilities | (i) Articulation | Not mentioned | Not mentioned | (i) Word | Usability evaluation | This study yielded refined functional requirements based on user feedback, relevant reward systems to implement based on user interest, and insights on the preferred hybrid game structure. |
(ii) Phrase |
(iii) Sentence |
Zajc et al. [32] | Slovenia | Children with speech and language disorders | (i) Phonological awareness exercise | 3–12 years old | Not mentioned | (i) Phoneme | Test with users | The game had positive impact on the children’s motivation and satisfaction. |
Hair et al. [21] | USA | Children with speech sound disorders | (i) Articulation | 4–12 years old | Children can practice with parents at home | (i) Word | Test with users | The results indicate that game successfully engages children and speech exercises. Children are willing to complete the required speech exercises while playing a game they enjoy. |
Elhady et al. [33] | Egypt | Children with dyslalia | (i) Articulation | 7–10 years old | Children can practice with parents at home | (i) Word | Test with users/evaluation performance of the speech recognition system | A noticeable progress in children dyslalia appeared with the proposed system/recognition accuracy: 82.1–95.6. |
Anjos et al. [34] | Portugal | Children with speech sound disorders | (i) Articulation | 5–9 years old | Children can practice with parents at home | (i) Phoneme | Giving feedback from children and SLP | The feedback from children confirmed that children liked the game. The SLPs showed interest in game and considered it a good method for children training. |
Ahmed et al. [14] | Australia | Children with childhood apraxia of speech and typically developing speech | (i) Articulation | 6–11 years old | Children can practice with parents at home | (i) Word | Feasibility study/evaluation performance of the speech recognition system | Children and SLPs found speech-controlled games interesting and fun/ASR accuracy: specificity: 77%; sensitivity: 51%. |
Nasiri et al. [35] | Turkey | Children with speech disorders and hearing problems | (i) Articulation | 2–6 years old | Children can practice with parents at home | (i) Word | Not evaluated | Not evaluated |
Madeira et al. [36] | Portugal | Children with phonological disorders | (i) Metaphon therapy | 3–8 years old | Not mentioned | (i) Phoneme | Usability evaluation | Super-Fon’s usability was acceptable and very near to a good ranking. |
(ii) Word |
Fardoun et al. [37] | Saudi Arabia | Children with speech difficulties | (i) Respiratory exercises | Not mentioned | Children can practice with parents at home | (i) Phoneme (ii) Word | Not evaluated | Not evaluated |
(ii) Labial exercises |
(iii) Vocalization exercises |
Cler et al. [38] | USA | Children with velopharyngeal dysfunction | (i) Nasalization practice | 4–14 years old | Children can practice with parents at home | (i) Word | Pilot testing with users | Over 90% of the participants reported that the game was at least “kind of fun” and the equipment was at least “kind of comfortable.” |
Liu et al. [39] | China | Children with hearing impairment | (i) Articulation | Not mentioned | Children can practice with parents at home | (i) Word | Usability evaluation | They had an emotional value recovery. |
(ii) Sentence |
Rubin et al. [40] | USA | Children with cleft | (i) Not mentioned | 2–5 years old | Children can practice with parents at home | (i) Phoneme | Pilot testing with users | Children enjoyed the game but grew bored due to the delays of phrase-based speech recognition. |
(ii) Sentence |
Navarro-Newball et al. [41] | Colombia | Children with hearing impairment | (i) Articulation | 3–11 years old | Not mentioned | (i) Syllable | Informal summative evaluation for assessing user experience/evaluation performance of the speech recognition system | The results of evaluation showed it to be a suitable tool to maintain the attention and enthusiasm in repetitive tasks. Correct percentage: 80.51 |
Lan et al. [42] | USA | Children with apraxia of speech | (i) Timing and vocal loudness exercise | 4–12 years old | Not mentioned | (i) Not mentioned | Pilot testing with users | Results support the feasibility of the game as a speech training tool. |
Tan et al. [43] | Australia | Children with speech disorders | (i) Vocalization | Not mentioned | Not mentioned | (i) Word | Pilot testing with users | The children appear to be engaged and interested in playing. |
King et al. [44] | USA | Children with hyperfunctional voice disorder | (i) Resonance voice exercise | School-age children | Not mentioned | (i) Syllable | Feasibility study | This study found that a purely entertaining video game can be implemented as a voice therapeutic protocol. |
(ii) Word |
(iii) Phrase |
Cagatay et al. [45] | Turkey | Children with speech and language disorders | (i) Not mentioned | Not mentioned | Therapist involved | Not mentioned | Pilot testing with users | They showed increasing interest in the game. |
Rahman et al. [46] | Bangladesh | Children with ASD | (i) Making intelligible sounds and correct sentences with words | Not mentioned | Therapist involved | (i) Word | Pilot testing with users | The results indicated the supremacy of gaming method for learning worlds quickly and efficiently. |
(ii) Sentence |
Frutos et al. [23] | Spain | Children with ASD | (i) Articulation | Not mentioned | Not mentioned | (i) Word | Evaluation performance of the speech recognition system | The game had good accuracy (100%). |
Umanski et al. [47] | Netherlands | Children with various speech disorders | (i) Speech rhythm exercise | 4–6 years old | Therapist involved | (i) Syllable | Usability evaluation | The result showed that although the game prototype requires improvement, the initiative is very welcome, and further prototypes will be anticipated. |
Hoque et al. [48] | USA | Children with ASD | (i) Improving speech intelligibility | Not mentioned | Therapist involved | (i) Sentence | Pilot testing with users | Preliminary results demonstrated that the game is engaging and effective. |
Bunnell et al. [49] | USA | Children with articulation problems | (i) Articulation | 4–7 years old | Therapist involved | (i) Syllable | Evaluation performance of the speech recognition system | The difference in log likelihood between /r/ and /w/ models correlates well with perceptual ratings of utterances containing substitution errors but very poorly for correctly articulated examples. |
(ii) Word |
(iii) Phrase |
Soleymani et al. [50] | USA | Children with hearing impairment | (i) Articulation | Young school-aged | Children can practice with parents at home | (i) Syllable | Test with users | The system’s operation was found to be reliable. |
Javkin et al. [51] | USA | Children with hearing impairment | (i) Articulation | Not mentioned | Children can practice with parents at home | (i) Phoneme | Pilot testing with users | The game was proving highly motivating to the children and encouraged them to experiment with their speech production. |
Mahshie et al. [52] | USA | Children with hearing impairment | (i) Sustained vocalization | 3–11 years old | Children can practice with parents at home | (i) Syllable | Test with users | The game was found to be easily incorporated into clinic activities and useful for diagnosis and therapy. |
(ii) Production of repeated syllables |
(iii) Control of voice intensity and fundamental frequency |
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