Review Article

Application of Digital Games for Speech Therapy in Children: A Systematic Review of Features and Challenges

Table 3

The characteristics of reviewed articles.

Authors, yearCountryTarget groupType of speech skillChildren age rangesType of supportSupported language level (phoneme/syllable/word/phrase/sentence)Type of evaluationResults of evaluation

Takagi et al. [29]JapanChildren with hearing impairment(i) VocalizationPre-school childrenChildren can practice with parents at home(i) WordNot evaluatedNot evaluated
Lopes et al. [30]PortugalChildren with dysphonia(i) Sustained vowel exercise4-5 years oldTherapist involved(i) PhonemeTest with usersThe game gives children the motivation to continuing practicing.
Duval et al. [31]USAChildren with developmental disabilities(i) ArticulationNot mentionedNot mentioned(i) WordUsability evaluationThis study yielded refined functional requirements based on user feedback, relevant reward systems to implement based on user interest, and insights on the preferred hybrid game structure.
(ii) Phrase
(iii) Sentence
Zajc et al. [32]SloveniaChildren with speech and language disorders(i) Phonological awareness exercise3–12 years oldNot mentioned(i) PhonemeTest with usersThe game had positive impact on the children’s motivation and satisfaction.
Hair et al. [21]USAChildren with speech sound disorders(i) Articulation4–12 years oldChildren can practice with parents at home(i) WordTest with usersThe results indicate that game successfully engages children and speech exercises. Children are willing to complete the required speech exercises while playing a game they enjoy.
Elhady et al. [33]EgyptChildren with dyslalia(i) Articulation7–10 years oldChildren can practice with parents at home(i) WordTest with users/evaluation performance of the speech recognition systemA noticeable progress in children dyslalia appeared with the proposed system/recognition accuracy: 82.1–95.6.
Anjos et al. [34]PortugalChildren with speech sound disorders(i) Articulation5–9 years oldChildren can practice with parents at home(i) PhonemeGiving feedback from children and SLPThe feedback from children confirmed that children liked the game. The SLPs showed interest in game and considered it a good method for children training.
Ahmed et al. [14]AustraliaChildren with childhood apraxia of speech and typically developing speech(i) Articulation6–11 years oldChildren can practice with parents at home(i) WordFeasibility study/evaluation performance of the speech recognition systemChildren and SLPs found speech-controlled games interesting and fun/ASR accuracy: specificity: 77%; sensitivity: 51%.
Nasiri et al. [35]TurkeyChildren with speech disorders and hearing problems(i) Articulation2–6 years oldChildren can practice with parents at home(i) WordNot evaluatedNot evaluated
Madeira et al. [36]PortugalChildren with phonological disorders(i) Metaphon therapy3–8 years oldNot mentioned(i) PhonemeUsability evaluationSuper-Fon’s usability was acceptable and very near to a good ranking.
(ii) Word
Fardoun et al. [37]Saudi ArabiaChildren with speech difficulties(i) Respiratory exercisesNot mentionedChildren can practice with parents at home(i) Phoneme
(ii) Word
Not evaluatedNot evaluated
(ii) Labial exercises
(iii) Vocalization exercises
Cler et al. [38]USAChildren with velopharyngeal dysfunction(i) Nasalization practice4–14 years oldChildren can practice with parents at home(i) WordPilot testing with usersOver 90% of the participants reported that the game was at least “kind of fun” and the equipment was at least “kind of comfortable.”
Liu et al. [39]ChinaChildren with hearing impairment(i) ArticulationNot mentionedChildren can practice with parents at home(i) WordUsability evaluationThey had an emotional value recovery.
(ii) Sentence
Rubin et al. [40]USAChildren with cleft(i) Not mentioned2–5 years oldChildren can practice with parents at home(i) PhonemePilot testing with usersChildren enjoyed the game but grew bored due to the delays of phrase-based speech recognition.
(ii) Sentence
Navarro-Newball et al. [41]ColombiaChildren with hearing impairment(i) Articulation3–11 years oldNot mentioned(i) SyllableInformal summative evaluation for assessing user experience/evaluation performance of the speech recognition systemThe results of evaluation showed it to be a suitable tool to maintain the attention and enthusiasm in repetitive tasks. Correct percentage: 80.51
Lan et al. [42]USAChildren with apraxia of speech(i) Timing and vocal loudness exercise4–12 years oldNot mentioned(i) Not mentionedPilot testing with usersResults support the feasibility of the game as a speech training tool.
Tan et al. [43]AustraliaChildren with speech disorders(i) VocalizationNot mentionedNot mentioned(i) WordPilot testing with usersThe children appear to be engaged and interested in playing.
King et al. [44]USAChildren with hyperfunctional voice disorder(i) Resonance voice exerciseSchool-age childrenNot mentioned(i) SyllableFeasibility studyThis study found that a purely entertaining video game can be implemented as a voice therapeutic protocol.
(ii) Word
(iii) Phrase
Cagatay et al. [45]TurkeyChildren with speech and language disorders(i) Not mentionedNot mentionedTherapist involvedNot mentionedPilot testing with usersThey showed increasing interest in the game.
Rahman et al. [46]BangladeshChildren with ASD(i) Making intelligible sounds and correct sentences with wordsNot mentionedTherapist involved(i) WordPilot testing with usersThe results indicated the supremacy of gaming method for learning worlds quickly and efficiently.
(ii) Sentence
Frutos et al. [23]SpainChildren with ASD(i) ArticulationNot mentionedNot mentioned(i) WordEvaluation performance of the speech recognition systemThe game had good accuracy (100%).
Umanski et al. [47]NetherlandsChildren with various speech disorders(i) Speech rhythm exercise4–6 years oldTherapist involved(i) SyllableUsability evaluationThe result showed that although the game prototype requires improvement, the initiative is very welcome, and further prototypes will be anticipated.
Hoque et al. [48]USAChildren with ASD(i) Improving speech intelligibilityNot mentionedTherapist involved(i) SentencePilot testing with usersPreliminary results demonstrated that the game is engaging and effective.
Bunnell et al. [49]USAChildren with articulation problems(i) Articulation4–7 years oldTherapist involved(i) SyllableEvaluation performance of the speech recognition systemThe difference in log likelihood between /r/ and /w/ models correlates well with perceptual ratings of utterances containing substitution errors but very poorly for correctly articulated examples.
(ii) Word
(iii) Phrase
Soleymani et al. [50]USAChildren with hearing impairment(i) ArticulationYoung school-agedChildren can practice with parents at home(i) SyllableTest with usersThe system’s operation was found to be reliable.
Javkin et al. [51]USAChildren with hearing impairment(i) ArticulationNot mentionedChildren can practice with parents at home(i) PhonemePilot testing with usersThe game was proving highly motivating to the children and encouraged them to experiment with their speech production.
Mahshie et al. [52]USAChildren with hearing impairment(i) Sustained vocalization3–11 years oldChildren can practice with parents at home(i) SyllableTest with usersThe game was found to be easily incorporated into clinic activities and useful for diagnosis and therapy.
(ii) Production of repeated syllables
(iii) Control of voice intensity and fundamental frequency