Review Article

Application of Digital Games for Speech Therapy in Children: A Systematic Review of Features and Challenges

Table 4

The characteristics of the applied games in the reviewed articles.

StudyName of gamePlatformSupported languageTarget phonemes3D/2DGame engineSpeech recognition technology or systemTraining required to use the gameFrame of the game

Takagi et al. [29]Not mentioned(i) MobileJapaneseNot mentioned2DUnity(i) JuliusNot mentioned
Lopes et al. [30]Not mentioned(i) PCPortuguese/A/, /e/, /i/, /o/, /u/Not mentionedNot mentioned(i) MFCCThe children were trained.
Duval et al. [31]SpokeIt(i) Mobile/iPadsEnglishNot mentioned2DNot mentioned(i) PocketSphinxThe children were trained.
Zajc et al. [32]Not mentioned(i) MobileSlovenian/s/, /z/, /ts/, /sh/, /ʒ/, /ch/2DNot mentioned(i) Not mentionedNot mentioned
Hair et al. [21]Apraxia world(i) MobileEnglishNot mentioned2DUnity(i) Wizard of OzThe children were trained.
Elhady et al. [33]Kalemni Aktar(i) PCArabic/s/, /r/Not mentionedNot mentioned(i) A baseline acoustic model was trained using the Egyptian corpus.Not mentionedNot mentioned
Anjos et al. [34]Not mentioned(i) Mobile/iPads, Android and iOSPortuguese/s/, /z/, /sh/, /zh/2DUnity(i) MFCCThe children were trained.
Ahmed et al. [14]Not mentioned(i) Mobile/iOS, AndroidEnglishNot mentioned2DNot mentioned(i) PocketSphinx (American English)The children were trained.
Nasiri et al. [35]Into the Forest(i) PCEnglishNot mentioned3DUnity(i) Windows UDP Voice Recognition serverNot mentioned
(ii) Mobile/iOS, Android
Madeira et al. [36]Super-Fon(i) Mobile/AndroidPortugueseNot mentionedNot mentionedNot mentioned(i) Not mentionedNot mentioned
Fardoun et al. [37]Not mentioned(i) MobileEnglishNot mentioned2DNot mentioned(i) Not mentionedNot mentioned
Cler et al. [38]Not mentioned(i) Not mentionedEnglishNot mentioned2DDeveloped in C# using the .NET 4.5.1(i) Not mentionedNot mentioned
Liu et al. [39]NewVoice(i) Not mentionedChineseNot mentioned2DNot mentioned(i) Not mentionedNot mentioned
Rubin et al. [40]Speech Adventure(i) Mobile/iOS, iPadEnglishNot mentioned2DCocos2D(i) OpenEarsNot mentioned
Navarro-Newball et al. [41]Talking to Teo(i) PCColombian Spanish/d/, /t/, /n/, /s/, /l/2DNot mentioned(i) Perceptual Linear Prediction (PLP) coefficientsNot mentioned
Lan et al. [42]Flappy Voice(i) MobileEnglishNot mentioned2DNot mentioned(i) Not mentionedNot mentioned
Tan et al. [43]sPeAK-MAN(i) PCEnglishNot mentioned2DMicrosoft’s XNA Game Studio 4.0 framework(i) Microsoft Speech SDKNot mentioned
King et al. [44]Opera Slinger(i) PCEnglishPlosive or nasal consonant3DNot mentioned(i) Not mentionedThe children were trained.
Cagatay et al. [45]Not mentioned(i) PCTurkishNot mentioned3DUnity(i) Not mentionedThe children were trained.
Rahman et al. [46]Not mentioned(i) PCEnglishNot mentioned2DNot mentioned(i) Microsoft Speech Engine for English SpeechThe children were trained.
(ii) SDK 5.1, Microsoft .NET Framework 3.5.
Frutos et al. [23]Not mentioned(i) PCSpanish and EnglishNot mentioned2DNot mentioned(i) DTWThe children were trained.
(ii) MFCCs
(iii) SPHINX4
Umanski et al. [47]Not mentioned(i) PCEnglishNot mentioned2DNot mentioned(i) Not mentionedNot mentioned
Hoque et al. [48]Not mentioned(i) PCEnglishNot mentionedNot mentionedNot mentioned(i) Sona-Speech’s Multidimensional Voice Program (MDVP)Not mentioned
(ii) Praat speech processing software
Bunnell et al. [49]Not mentioned(i) PCNot mentioned/r/Not mentionedNot mentioned(i) Discrete Hidden Markov ModelThe children were trained.Not mentioned
Soleymani et al. [50]SIM(i) PCEnglish/a/, /i/, /u/2DNot mentioned(i) Not mentionedNot mentioned
Javkin et al. [51]Not mentioned(i) PCEnglishNot mentioned2DNot mentioned(i) Not mentionedNot mentioned
Mahshie et al. [52]STS, SPS(i) PCEnglishNot mentioned2DNot mentioned(i) Not mentionedNot mentioned