Research Article
[Retracted] Detection Method of Limb Movement in Competitive Sports Training Based on Deep Learning
| Action semantics | Action representation | Frame rate (frames/sec) | Total frames | Action type | Action complexity |
| Lurk | O | 35 | 419 | The legs | Simple | Stop the system | P | 35 | 425 | Upper limb | Simple | Still things | Q | 35 | 345 | Whole body | Complex |
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