Research Article
Structural Motion Grammar for Universal Use of Leap Motion: Amusement and Functional Contents Focused
Table 5
Comparison of motion recognition rate.
| | ML | Ours (%) | SVM (%) |
| | Go (G) | 100 | 100 | | Right Direction (RD) | 80 | 100 | | Roll (R) | 80 | 70 | | Weapon Change (ch) | 90 | 85 | | Function1 (F1) | 85 | 95 | | Booster (B) | 90 | 80 | | Rotation (RO) | 80 | 70 | | Rewind (rw) | 85 | 80 | | Stop (ST) | 90 | 80 | | Jump (J) | 90 | 70 | | Shot (sh) | 80 | 85 | | Kick (k) | 90 | 70 | | Function2 (F2) | 95 | 100 | | Zoom In (ZI) | 85 | 80 | | Play (p) | 80 | 70 | | Pause (PA) | 90 | 80 | | Left Direction (LD) | 80 | 100 | | Sit (S) | 90 | 70 | | Reload (r) | 100 | 100 | | Punch (p) | 80 | 70 | | Drift (D) | 85 | 75 | | Zoom Out (ZO) | 85 | 80 | | Fast Play (fp) | 85 | 80 | | — | — | — |
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