Research Article
[Retracted] Research Based on Visual Sensors and VR in the Field of Visual Culture
Table 5
Selection of factors affecting the choice of VR game experience.
| | Options | Descriptions |
| | A | Wearing the corresponding equipment can be carried out anytime, anywhere | | B | Variety of game experiences | | C | Somatosensory technology makes products more convincing | | D | Faster and more intuitive performance scenes | | E | Better feel the excitement brought by the game |
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