Research Article

[Retracted] Research Based on Visual Sensors and VR in the Field of Visual Culture

Table 5

Selection of factors affecting the choice of VR game experience.

OptionsDescriptions

AWearing the corresponding equipment can be carried out anytime, anywhere
BVariety of game experiences
CSomatosensory technology makes products more convincing
DFaster and more intuitive performance scenes
EBetter feel the excitement brought by the game