Research Article

Application of Adaptive Virtual Reality with AI-Enabled Techniques in Modern Sports Training

Table 2

The comparison of the ball feeling test.

Experimental groupControl grouptP
SS

20 s racket in place22.163.1422.963.83−0.722>0.05
20 s smash23.563.7821.923.051.510>0.05
20 s landing smash17.264.6916.874.150.279>0.05