Research Article
Application of Adaptive Virtual Reality with AI-Enabled Techniques in Modern Sports Training
Table 2
The comparison of the ball feeling test.
| | Experimental group | Control group | t | P | | S | | S |
| 20 s racket in place | 22.16 | 3.14 | 22.96 | 3.83 | −0.722 | >0.05 | 20 s smash | 23.56 | 3.78 | 21.92 | 3.05 | 1.510 | >0.05 | 20 s landing smash | 17.26 | 4.69 | 16.87 | 4.15 | 0.279 | >0.05 |
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