Research Article
Considering Multisensor Data Fusion and Data-Driven Special Effects Animation Simulation
Table 4
Vertex count versus drawing efficiency.
| Performance | Number of vertices (pieces) | 500 | 5,000 | 50,000 | 100,000 |
| Drawing method based on geometry | Simulation efficiency (frames/second) | 115–180 | 52–89 | 27–42 | 16–30 | Drawing method based on multigroup volume texture | Simulation efficiency (frames/second) | 91–120 | 47–69 | 39–72 | 26–45 | Scheme of this paper | Simulation efficiency (frames/second) | 86–93 | 34–44 | 30–38 | 7–15 |
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