Research Article

Considering Multisensor Data Fusion and Data-Driven Special Effects Animation Simulation

Table 4

Vertex count versus drawing efficiency.

PerformanceNumber of vertices (pieces)5005,00050,000100,000

Drawing method based on geometrySimulation efficiency (frames/second)115–18052–8927–4216–30
Drawing method based on multigroup volume textureSimulation efficiency (frames/second)91–12047–6939–7226–45
Scheme of this paperSimulation efficiency (frames/second)86–9334–4430–387–15