Research Article
Evaluating the Impact of a Mobile Gaming System on the Collaborative Learning Process in a Hospitality Business Simulator
Table 1
Coding guidelines of gaming behaviours in the hospitality business simulator.
| Catalogue and item | Behaviour (code) | Note |
| Managing resources | Optimising utilisation of hospitality infrastructure | Hotel investment (HI) | Buying and selling real estate | Hotel equipment (HP) | Provision of disposable amenities | Hotel price (HP) | Decision on prices for each type of accommodation | Managing services and functions | Hotel service (HS) | Coordinating cleaning services | Hotel basic service (HBS) | Supply of value-added service options | Hotel advanced service (HAS) | Supply of service options with special interests | Hotel crew (HC) | Addressing employment and work environment issues |
| Inviting cooperation | Inviting institutional cooperation | Cityhall project (CP) | Sponsoring external events | Bank loan (BL) | Engagement with borrowing and saving | Market research (MR) | Gathering tourist’s preferences | Promoting brand presence | Hotel self-promotion (HSP) | Publicizing oneself via webpages | Local advertisement (LA) | Targeting audiences close to the tourism destination | Regional advertisement (RA) | Broadcasting in certain cities | National advertisement (NA) | Marketing throughout various channels |
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