Research Article
Evaluating the Impact of a Mobile Gaming System on the Collaborative Learning Process in a Hospitality Business Simulator
Table 2
Regression model for predicting hotel performance based on interactive behaviours in the classroom learning case study.
| Variables | R2 | △R2 | β (SE) | value |
| Hotel performance | 0.49 | 0.43 | N/Aa | N/A | Optimise hospitality infrastructure | N/A | N/A | 28.54(9.66) | 0.005 | Improve customer services | N/A | N/A | −0.81(5.10) | 0.87 | Invite institutional cooperation | N/A | N/A | 7.30(29.04) | 0.80 | Promote brand presence | N/A | N/A | 0.91(7.33) | 0.90 |
|
|
aN/A: not applicable.
|