Research Article
Digital Communication of Folk Art in Urban Scenes Based on Vision Sensor Images
Table 1
Statistics on the proportion of each segment of the Chinese VR market in 2016.
| Market segmentation | Enterprise content (%) | VR marketing (%) | Consumer content (%) | VR camera (%) | VR experience hall (%) | Other hardware (%) | VR headset (%) |
| Proportion in the first quarter | 0.1 | 1 | 7.7 | 9.8 | 10.4 | 11.8 | 59.2 | Proportion in the second quarter | 0.9 | 1.2 | 10.1 | 9.6 | 10 | 11 | 57.2 | Proportion in the third quarter | 1.5 | 1.3 | 11 | 9 | 9.6 | 10.5 | 56.2 | Proportion in the fourth quarter | 2.1 | 1.5 | 13.6 | 8.8 | 9.3 | 10.2 | 52.6 |
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