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1. Technical factors |
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1.1. Efficiency and performance factor |
| | Strongly agree | Agree | Neutral | Disagree | Strongly disagree |
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1 | The child takes a short time to learn and understand mobile apps | | | | | |
2 | Mobile learning applications respond quickly to complete a specific task | | | | | |
3 | Mobile learning applications provide appropriate assistance | | | | | |
4 | Mobile learning applications provide voice assistance | | | | | |
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1.2. Reliability factor |
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1 | In the event of application failures (such as disconnecting), the information entered into it must be preserved | | | | | |
2 | Ease of handling errors in mobile learning applications | | | | | |
3 | Mobile learning applications must resume work and recover lost data after failure | | | | | |
4 | Multiple versions of the application help reduce errors | | | | | |
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1.3. Usability factor |
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1 | The names of addresses, lists, and icons are compatible in mobile learning applications | | | | | |
2 | Mobile learning application options are easy to understand and use | | | | | |
3 | The child learns to use the mobile learning application easily without assistance | | | | | |
4 | Child uses mobile learning apps without much effort | | | | | |
5 | The mobile learning apps interface looks attractive to a child | | | | | |
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1.4. Functional factor |
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1 | Mobile learning apps contain a search engine, which facilitates the search for specific options | | | | | |
2 | Mobile learning applications contain easy and relatively complete options and meet the requirements of the child | | | | | |
3 | In mobile learning applications, the required tasks are performed and the result is as expected by the user | | | | | |
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1.5. Maintainability factor |
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1 | Easily diagnose errors in mobile learning applications | | | | | |
2 | Easily correct errors and problems in mobile learning applications | | | | | |
3 | If adjustments are made, the mobile learning apps will continue to work | | | | | |
4 | Edits in portable learning apps are easily tested | | | | | |
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1.6. Communication factor |
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1 | Mobile learning applications contain specific tools to stimulate communication with the child | | | | | |
2 | Mobile learning applications provide some form of social interaction/simultaneous play/or screen sharing | | | | | |
3 | The application offers visual or auditory notes to children when they perform a certain task | | | | | |
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1.7. Advertisements factor |
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1 | Advertisements can completely distract the child’s attention while using mobile learning applications | | | | | |
2 | Advertisements indirectly encourage the child to track ads and exit the application | | | | | |
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1.8. Portability factor |
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1 | Easily install mobile learning applications on mobile devices | | | | | |
2 | Mobile learning applications work regardless of device type | | | | | |
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2. Pedagogical factors |
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| | Strongly agree | Agree | Neutral | Disagree | Strongly disagree |
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2.1. Interactivity factor |
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1 | Child participates in mobile learning applications through activities that challenge the child | | | | | |
2 | Mobile learning applications reduce kid’s keyboard usage, which means avoiding typing as much as possible | | | | | |
3 | The child is able to move freely and easily between different topics to choose the topic he wants | | | | | |
4 | Child controls the transition between the elements and contents of the mobile learning application | | | | | |
5 | The application allows the child to leave or return to mobile learning applications easily | | | | | |
6 | The user-interface helps the child to quickly access the required information | | | | | |
7 | Mobile learning applications to suit the capabilities of the targeted children | | | | | |
8 | The interface should be appropriate to the nature of the educational missions to be learned | | | | | |
9 | Displaying intense information on a single screen should be avoided in children’s mobile learning applications | | | | | |
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2.2. Educational activities factor |
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1 | Mobile learning activities aim at the child’s interaction | | | | | |
2 | Mobile learning activities shift from simple to complex | | | | | |
3 | Mobile learning activities must be provided in an attractive and linguistically accurate manner | | | | | |
4 | Mobile learning activities reflect the child’s surrounding and realistic environment | | | | | |
5 | The goals of educational activities are beneficial to the child and develop the skills he applies to his life | | | | | |
6 | Mobile learning activities are clear and accurate | | | | | |
7 | The activities and educational materials used in the application must contain text, images, graphics, multimedia, games, sound, and others | | | | | |
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2.3. Content quality factor |
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1 | In a mobile learning application, the content provided must relate to specific educational goals | | | | | |
2 | In a child’s mobile learning application, the general characteristics of the age group must be taken into account | | | | | |
3 | The child’s mobile learning application takes into account the current and previous knowledge, so that there is an integrated link between old and new information | | | | | |
4 | In the mobile learning application for the child, we must take into account the individual differences between the children in terms of diversity in the content | | | | | |
5 | In a child’s mobile learning application, the content should focus on building knowledge, not listing information | | | | | |
6 | In a mobile learning application for a child, the content must be attractive, modern and linguistically correct | | | | | |
7 | The educational content must conform to the standards of the quality of mobile learning applications | | | | | |
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2.4. Encouragement content factor |
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1 | The mobile learning app provides encouraging rewards for keeping children engaged | | | | | |
2 | The content of the mobile learning application is satisfactory, attractive and suitable for children | | | | | |
3 | The app provides useful and attractive educational activities for the child’s attention | | | | | |
4 | The concepts used are familiar and compatible with children’s mental models | | | | | |
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3. User satisfaction |
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1 | The mobile learning application performs the tasks in the best possible way and with the least time to reach the expected result | | | | | |
2 | The mobile learning application is effective in achieving the goals, accomplishing the mission and reaching the expected result | | | | | |
3 | In general, I am satisfied with mobile learning application because they are clear and consistent for children | | | | | |
4 | Be satisfied with mobile learning apps because they are attractive to children | | | | | |
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