Research Article

Propose a New Quality Model for M-Learning Application in Light of COVID-19

Table 6

Questionnaire items.

1. Technical factors

1.1. Efficiency and performance factor
Strongly agreeAgreeNeutralDisagreeStrongly disagree

1The child takes a short time to learn and understand mobile apps
2Mobile learning applications respond quickly to complete a specific task
3Mobile learning applications provide appropriate assistance
4Mobile learning applications provide voice assistance

1.2. Reliability factor

1In the event of application failures (such as disconnecting), the information entered into it must be preserved
2Ease of handling errors in mobile learning applications
3Mobile learning applications must resume work and recover lost data after failure
4Multiple versions of the application help reduce errors

1.3. Usability factor

1The names of addresses, lists, and icons are compatible in mobile learning applications
2Mobile learning application options are easy to understand and use
3The child learns to use the mobile learning application easily without assistance
4Child uses mobile learning apps without much effort
5The mobile learning apps interface looks attractive to a child

1.4. Functional factor

1Mobile learning apps contain a search engine, which facilitates the search for specific options
2Mobile learning applications contain easy and relatively complete options and meet the requirements of the child
3In mobile learning applications, the required tasks are performed and the result is as expected by the user

1.5. Maintainability factor

1Easily diagnose errors in mobile learning applications
2Easily correct errors and problems in mobile learning applications
3If adjustments are made, the mobile learning apps will continue to work
4Edits in portable learning apps are easily tested

1.6. Communication factor

1Mobile learning applications contain specific tools to stimulate communication with the child
2Mobile learning applications provide some form of social interaction/simultaneous play/or screen sharing
3The application offers visual or auditory notes to children when they perform a certain task

1.7. Advertisements factor

1Advertisements can completely distract the child’s attention while using mobile learning applications
2Advertisements indirectly encourage the child to track ads and exit the application

1.8. Portability factor

1Easily install mobile learning applications on mobile devices
2Mobile learning applications work regardless of device type

2. Pedagogical factors

Strongly agreeAgreeNeutralDisagreeStrongly disagree

2.1. Interactivity factor

1Child participates in mobile learning applications through activities that challenge the child
2Mobile learning applications reduce kid’s keyboard usage, which means avoiding typing as much as possible
3The child is able to move freely and easily between different topics to choose the topic he wants
4Child controls the transition between the elements and contents of the mobile learning application
5The application allows the child to leave or return to mobile learning applications easily
6The user-interface helps the child to quickly access the required information
7Mobile learning applications to suit the capabilities of the targeted children
8The interface should be appropriate to the nature of the educational missions to be learned
9Displaying intense information on a single screen should be avoided in children’s mobile learning applications

2.2. Educational activities factor

1Mobile learning activities aim at the child’s interaction
2Mobile learning activities shift from simple to complex
3Mobile learning activities must be provided in an attractive and linguistically accurate manner
4Mobile learning activities reflect the child’s surrounding and realistic environment
5The goals of educational activities are beneficial to the child and develop the skills he applies to his life
6Mobile learning activities are clear and accurate
7The activities and educational materials used in the application must contain text, images, graphics, multimedia, games, sound, and others

2.3. Content quality factor

1In a mobile learning application, the content provided must relate to specific educational goals
2In a child’s mobile learning application, the general characteristics of the age group must be taken into account
3The child’s mobile learning application takes into account the current and previous knowledge, so that there is an integrated link between old and new information
4In the mobile learning application for the child, we must take into account the individual differences between the children in terms of diversity in the content
5In a child’s mobile learning application, the content should focus on building knowledge, not listing information
6In a mobile learning application for a child, the content must be attractive, modern and linguistically correct
7The educational content must conform to the standards of the quality of mobile learning applications

2.4. Encouragement content factor

1The mobile learning app provides encouraging rewards for keeping children engaged
2The content of the mobile learning application is satisfactory, attractive and suitable for children
3The app provides useful and attractive educational activities for the child’s attention
4The concepts used are familiar and compatible with children’s mental models

3. User satisfaction

1The mobile learning application performs the tasks in the best possible way and with the least time to reach the expected result
2The mobile learning application is effective in achieving the goals, accomplishing the mission and reaching the expected result
3In general, I am satisfied with mobile learning application because they are clear and consistent for children
4Be satisfied with mobile learning apps because they are attractive to children