Research Article
Challenges and Solutions of the Application of Data-Driven Technology in Network 3D Game Design
Table 3
List of action functions.
| Function | Function | Function parameter |
| void LaunchSkill (int skill_id) | Release the skill with skill_id | skill_id: skill number | void StartTimer (int timer_id, float time_out, bool is_loop) | Start the timer numbered timer_id | timer_id: timer number; time_out: timeout, in seconds; is_loop: whether to automatically start the next timing after the timeout | void StopTimer (int timer_id) | Stop timer numbered timer_id | timer_id: timer number | void RunAway () | The monster escapes along a random route | None | void StopMove () | Monster stops moving | None |
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