Research Article

Challenges and Solutions of the Application of Data-Driven Technology in Network 3D Game Design

Table 3

List of action functions.

FunctionFunctionFunction parameter

void LaunchSkill (int skill_id)Release the skill with skill_idskill_id: skill number
void StartTimer (int timer_id, float time_out, bool is_loop)Start the timer numbered timer_idtimer_id: timer number; time_out: timeout, in seconds; is_loop: whether to automatically start the next timing after the timeout
void StopTimer (int timer_id)Stop timer numbered timer_idtimer_id: timer number
void RunAway ()The monster escapes along a random routeNone
void StopMove ()Monster stops movingNone