Research Article

Subsurface Scattering-Based Object Rendering Techniques for Real-Time Smartphone Games

Figure 1

The rendering results of a white translucent material. BSSRDF (a), BRDF (b), and OSS (c) are shown.
846964.fig.001a
(a)
846964.fig.001b
(b)
846964.fig.001c
(c)