Research Article

Nonnegative Tensor-Based Linear Dynamical Systems for Recognizing Human Action from 3D Skeletons

Table 4

Recognition rates on the G3D-gaming dataset.

Approach Recognition Accuracy

GB-RBM+HMM[19]86.40

SE[12]91.09

SO[20]87.95

LieNet[21]89.10

tLDS[6]90.60

Our approach92.56