Research Article
Nonnegative Tensor-Based Linear Dynamical Systems for Recognizing Human Action from 3D Skeletons
Table 4
Recognition rates on the G3D-gaming dataset.
| Approach | Recognition Accuracy |
| GB-RBM+HMM[19] | 86.40 |
| SE[12] | 91.09 |
| SO[20] | 87.95 |
| LieNet[21] | 89.10 |
| tLDS[6] | 90.60 |
| Our approach | 92.56 |
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