Research Article

Nonnegative Tensor-Based Linear Dynamical Systems for Recognizing Human Action from 3D Skeletons

Table 5

Discussion about infinite Grassmann manifold.

DatasetNonnegative Tensor Representation + Grassmann manifoldOur approach
(Nonnegative Tensor Representation + Infinite Grassmann Manifold)

MSR-Action3D95.0196.97

UTKinect-Action97.3298.23

G3D-Gaming90.8692.56