Research Article

Nonnegative Tensor-Based Linear Dynamical Systems for Recognizing Human Action from 3D Skeletons

Table 6

Discussion about nonnegative tensor representation.

DatasetTensor Representation + infinite Grassmann manifoldOur approach
(Nonnegative Tensor Representation + Infinite Grassmann Manifold)

MSR-Action3D96.1796.97

UTKinect-Action97.8398.23

G3D-Gaming91.692.56