Research Article
Nonnegative Tensor-Based Linear Dynamical Systems for Recognizing Human Action from 3D Skeletons
Table 6
Discussion about nonnegative tensor representation.
| Dataset | Tensor Representation + infinite Grassmann manifold | Our approach (Nonnegative Tensor Representation + Infinite Grassmann Manifold) |
| MSR-Action3D | 96.17 | 96.97 |
| UTKinect-Action | 97.83 | 98.23 |
| G3D-Gaming | 91.6 | 92.56 |
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