Research Article
A Hierarchical Innovation-Related Crowdsourcing Decision in Fast Fashion Industry
Table 2
The specific attributes of garment makers in scenario I.
| Garment maker | Task type | Tij (day) | Sij (CNY) | Goodwill | Reward (CNY) | (CNY) |
| 1 | Casual | 9 | 1200 | Normal | 8000 | 45000 | 2 | Casual | 10 | 1200 | Better | 9600 | 50000 | 3 | Casual | 12 | 1200 | Better | 10000 | 48000 | 4 | Sporty | 10 | 1200 | Better | 12000 | 60000 | 5 | Sporty | 14 | 1200 | Normal | 13000 | 58000 | 6 | Retro | 18 | 1200 | Better | 12000 | 70000 |
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