Research Article

A GPU-Accelerated 3D Mesh Deformation Method Based on Radial Basis Function Interpolation

Algorithm 1

Kernel function for constructing matrix .
function MatrixConstruction
Input: Matrix containing the coordinates of boundary grid nodes
Output: Matrix described in Section 2
/∗ thread index , number of inner grid nodes ∗/
if then
 for to do
  ; //: distance between two boundary nodes
  /∗ : support radius ∗/
  if then
   ; //: Radial basis function
  else
   
  end
 end
end