Research Article
Ray Tracing Acceleration Algorithm Based on FaceMap
Algorithm 3
Filling algorithm of the curve triangle.
| Input: All point information of curve triangle | | (1) Find the highest and lowest points of the triangle; | | (2) Traverse from the highest point to the lowest point: | | (a) Traverse from the highest point to the lowest point: Calculate all intersection points of the current line and the triangle edge; | | (b) For every two intersect points: Fill from the left node to the right node; | | Output: Results after filling |
|