Research Article
A Game-Based Scheme for Resource Purchasing and Pricing in MEC for Internet of Things
Algorithm 1
Game-based user resource purchase algorithm (GURP).
| Input: p | | Output: optimalfor each | (1) | for eachin U do | (2) | ; | (3) | end | (4) | for eachin U do | (5) | | (6) | if then | (7) | ; | (8) | ; | (9) | else | (10) | ; | (11) | ; | (12) | end | (13) | end | (14) | returnfor each; |
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