Research Article

A Game-Based Scheme for Resource Purchasing and Pricing in MEC for Internet of Things

Table 1

Summary of key notations.

NotationDefinition

User i
satisfaction with renting server resources
Longest service request completion time acceptable to
Actual completion time of the service request
purchases the number of resources from the server
Cycles per bit for computing one sample data of user
Calculated size of service request
Price of a single server resource
CPU frequency of an edge server’s single resource
Service request transfer rate
Maintenance cost of a server to a single resource
User utility
Edge server profit