Research Article

[Retracted] Effect Measurement for Human Motion Rehabilitation Training Using Improved Deep Reinforcement Learning and IoT Networks

Table 1

Comparison of the key frame extraction error rate (%).

Number of iterationsProposed algorithmLiterature [3] algorithmLiterature [4] algorithmLiterature [5] algorithmLiterature [6] algorithmLiterature [7] algorithm

11.255.6610.2417.6220.3623.64
21.665.8915.618.6124.5518.99
31.367.9112.8315.1415.6318.47
41.548.6215.9716.5517.1815.99
Average value1.457.0213.6614.4819.4319.27