Research Article
[Retracted] Effect Measurement for Human Motion Rehabilitation Training Using Improved Deep Reinforcement Learning and IoT Networks
Table 1
Comparison of the key frame extraction error rate (%).
| Number of iterations | Proposed algorithm | Literature [3] algorithm | Literature [4] algorithm | Literature [5] algorithm | Literature [6] algorithm | Literature [7] algorithm |
| 1 | 1.25 | 5.66 | 10.24 | 17.62 | 20.36 | 23.64 | 2 | 1.66 | 5.89 | 15.61 | 8.61 | 24.55 | 18.99 | 3 | 1.36 | 7.91 | 12.83 | 15.14 | 15.63 | 18.47 | 4 | 1.54 | 8.62 | 15.97 | 16.55 | 17.18 | 15.99 | Average value | 1.45 | 7.02 | 13.66 | 14.48 | 19.43 | 19.27 |
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