Game-Based Channel Selection for UAV Services in Mobile Edge Computing
Algorithm 1
The multiple UAV-enabled transmission channel selection (UTCS) algorithm.
(1)
Initialize: ,,,,,,,,,,,,,;
(2)
According to channel set , UAV users of the same base station service are allocated the initial transmission channel in order;
(3)
The initial game environment is constituted as follows, ;
(4)
The update strategy probability matrix of users is obtained from Algorithm 2 as follows, ;
(5)
According to , the strategy with the highest probability of each UAV user is selected to form a new game environment.
(6)
The selection method is, ;
(7)
While satisfying the maximization principle, the selection of the channel selection strategy should ensure that there is no channel multiplexing between users of the same base station service;
(8)
When all the users’ selection strategies no longer change, the update is stopped;