Research Article

Utilizing Virtual Crowd for Global Software Development

Table 3

Ants and their preferred direction.

Virtual crowdSelected virtual crowdAntsPheromone (value) on selected edgesPaths selection probability node/∑ (value) connected edgesPath selection probability of an ant (from starting node to last node) ∑P (pheromone on edge)Probability pheromone P (pheromone on selected edges)/∑P (pheromones on all edges)

V1V1, V4, V5, V8, and V9K4, 8, 9, 5, and 80.8, 0.73, 0.69, 0.71, and 0.673.60.14
V2V2, V3, V5, V8, and V9L1, 2, 1, 5, and 80.2, 0.33, 0.25, 0.71, and 0.672.160.08
V3V1, V3, V6, V7, and V10M4, 3, 3, 3, and 10.8, 0.27, 0.75, 0.6, and 0.22.620.10
V4V2, V3, V6, V8, and V9N1, 2, 3, 2, and 80.2, 0.33, 0.75, 0.4, and 0.672.350.09
V5V2, V3, V6, V7, and V9O1, 2, 3, 3, and 40.2, 0.33, 0.75, 0.6, and 0.82.680.10
V6V1, V4, V6, V8, and V10P4, 8, 4, 2, and 40.8, 0.73, 0.31, 0.4, and 0.332.570.10
V7V2, V4, V6, V8, and V10Q1, 4, 4, 2, and 40.2, 0.67, 0.31, 0.4, and 0.331.910.07
V8V1, V3, V5, V7, and V9R4, 3, 1, 2, and 40.8, 0.27, 0.25, 0.29, and 0.82.410.09
V9V1, V4, V5, V7, and V9S4, 8, 9, 2, and 40.8, 0.73, 0.69, 0.29, and 0.83.310.13
V10V2, V3, V6, V8, and V10T1, 2, 3, 2, and 40.2, 0.33, 0.75, 0.4, and 0.332.010.08
∑ = 25.62