Research Article
[Retracted] Research on Efficient Deep Learning Algorithm Based on ShuffleGhost in the Field of Virtual Reality
Table 4
The trainable parameters, FLOPS, training time (CPU), and training time (GPU) from different structures.
| Structure | Trainable parameters | FLOPs | Training time (CPU) | Training time (GPU) |
| Original VGG | 14.728 M | 314.032 M | 1181 s | 102.58 s | + GhostNet-like module | 7.388 M (-49%) | 158.401 M | 960 s | 91.37 s | + ShuffleGhost module | 7.370 M (-50%) | 157.295 M | 931 s | 90.84 s | + Ghost bottleneck | 8.337 M (-43%) | 193.593 M | 1111 s | 110.32 s | + ShuffleGhost BottleneckV1 | 7.795 M (-46%) | 168.494 M | 1112 s | 114.82 s | + ShuffleGhost BottleneckV2 | 7.670 M (-48%) | 166.157 M | 1097 s | 122.05 s |
|
|