Research Article
Real-Time Precise Human-Computer Interaction System Based on Gaze Estimation and Tracking
| Literatures | How to interact | Key methods | Accuracy | Speed | Comparison conclusions |
| [18] | The screen is divided into , which can monitor the user’s gaze on the screen in real time and can be used as 9 or 25 interactive channels | Improved pupil detection algorithm based on color intensity | : 94% : 78% | In real time | It had poor accuracy and insufficient flexibility for practical applications. |
| [24] | Use the nine key inputs widely applied in straight board mobile phones | Using CNN to estimate the gaze in nine directions, representing nine keys | 90% | 20 letters per minute for a skilled user | It was twice as fast compared to our work, but it had insufficient flexibility and limited functions. |
| [26] | Move the mouse through the head posture, and control the mouse switch, click and scroll through blinking and other facial expressions | Head posture estimation, face detection, and expression recognition | Not mentioned | Not mentioned | It requires various operations to adjust the position of the head when moving the mouse, which reduces the interaction efficiency and usability. |
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