Research Article
Simulation Training of E-Sports Players Based on Wireless Sensor Network
Table 3
Analysis of the difference in response time of clue prompts.
| Sample book | Effective reminder | Invalid prompt | Difference | | | |
| ESports player | | | -34.98 | -2.568 | 29 | 0.015 | Traditional athletes | | | -53.26 | -3.453 | 29 | 0.002 | Ordinary college students | | | -62.52 | -3.329 | 29 | 0.002 |
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