Research Article
Dynamic Rendering-Aware VR Service Module Placement Strategy in MEC Networks
Figure 1
System model. Players 1 and 5 belong to the same VR game and need VR service module 1 to perform rendering. Players 2–4 belong to the same VR game and need VR service module 2 to perform rendering. Among them, the player 1 migrates from the coverage of BS 4 to the coverage of BS 5, and the player 2 migrates from the coverage of BS 2 to the coverage of BS 3. Player 3 access to BS 1 and offload the task 3 from BS 1 to BS 2.