Research Article
[Retracted] Artificial Intelligence in Recording the Number of Times the Ball Has Crossed the Net in a Badminton Game
Table 3
Artificial intelligence learning methods and applications.
| Category | Subdivided areas | Distributed | Total | Value (100 million yuan) |
| Application layer | Smart driving | 12% | 4500 | 25 | Smart robot | 12% | 4500 | 25 | Smart medical | 21% | 5698 | 30 | Technical layer | Computer vision | 17% | 4960 | 28 | Speech recognition | 15% | 4650 | 26 | Base layer | Machine learning platform | 8% | 3520 | 18 | AI chip | 15% | 4650 | 26 |
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