Research Article

[Retracted] Application of Machine Learning to Badminton Action Decomposition Teaching

Table 2

Simulation experiment.

Experiment namesExperiment codesExperimental classificationDescription

Comparison of three different segmentation methodsASliding window segmentation in the hitting time50 sample points before and after hitting the ball as action characteristics
BSliding window segmentation based on the maximumSliding windows with a width of 100, the maximum, and the reset
CWindow segmentation based on eventsThe starting and ending time of the player’s action as those of the experiment
Training and recognition models of different algorithmsDSVMIdentifying ten hitting actions
EHidden Markov model (HMM) [29]Comparison of the posterior probability of the model after training
FCombination of Haar-like, AdaBoost, and HMM
The system recognition rate of imagesGOne playerTraining and test data of one player
HDifferent playersTraining and test data of many different players