Research Article
[Retracted] Application of Machine Learning to Badminton Action Decomposition Teaching
| Experiment names | Experiment codes | Experimental classification | Description |
| Comparison of three different segmentation methods | A | Sliding window segmentation in the hitting time | 50 sample points before and after hitting the ball as action characteristics | B | Sliding window segmentation based on the maximum | Sliding windows with a width of 100, the maximum, and the reset | C | Window segmentation based on events | The starting and ending time of the player’s action as those of the experiment | Training and recognition models of different algorithms | D | SVM | Identifying ten hitting actions | E | Hidden Markov model (HMM) [29] | Comparison of the posterior probability of the model after training | F | Combination of Haar-like, AdaBoost, and HMM | The system recognition rate of images | G | One player | Training and test data of one player | H | Different players | Training and test data of many different players |
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