Research Article

Classification and Quantification of Danmaku Interactions in Online Video Lectures: An Exploratory Study

Table 1

Multidimensional study of interaction in the IT domain.

Dimensional compositionResearch backgroundAuthor

Synchronous interaction, asynchronous interactionOnline communication[13]
Perceptual control, perceptual response, perceptual personalizationOnline sites[14]
Active control, two-way communication, synchronicityOnline advertising[15]
User control, gameplay, connectivity, responsivenessMicroblog[16]
Interactive places, interactive features, interactive methods, interactive contentVirtual communityFan, Ma. [17]
Perceived ease of use, perceived usefulness, perceived information exchange, perceived social interactionSocial networking sitesYe. [18]
Perceptual convenience, perceptual personalization, sense of information exchange, social interaction perceptionDanmaku videosLi [19]
Time separation, focused immersion, high enjoyment, control, curiosityInternet[20]
Synchronicity, responsiveness, decentralization, and frequency of interactionLive videoFan [21]
Ease of use, usefulness, bi-directionality, responsiveness, and mutual assistanceOnline shopping[22]
Perceived ease of use, perceived usefulness, perceived entertainment, perceived social interaction, perceived personalizationDanmaku videos[23]
Perceived usefulness, perceived ease of use, virtualness, anonymity, mutuality, responsivenessVirtual communityLiu. [24]