Research Article
[Retracted] Rendering and Optimization Algorithm of Digital City’s 3D Artistic Landscape Based on Virtual Reality
| Threshold (number of primary selection points) | 1/2R | 2/3R | 3/4R | 4/5R | 5/6R |
| Image 1 | 118 | 60 | 5 | 37 | 37 | Image 2 | 101 | 101 | 100 | 13 | 2 | Image 3 | 88 | 64 | 32 | 20 | 9 | Image 4 | 138 | 610 | 67 | 275 | 12 | Image 5 | 931 | 149 | 452 | 98 | 4 | Image 6 | 174 | 110 | 100 | 42 | 160 | Image 7 | 355 | 60 | 75 | 37 | 49 | Image 8 | 118 | 101 | 5 | 13 | 22 |
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