Research Article
A Digital Painting Learning Model Using Mixed-Reality Technology to Develop Practical Skills in Character Design for Animation
Table 2
Components of mixed-reality technology.
| Mixed-realitytechnology | [4] | [15] | [16] | [17] | [18] | [20] | [21] | [33] | Researchers |
| (1) Real environment | √ | √ | √ | √ | √ | √ | √ | √ | √ | (2) Augmented reality: AR | √ | √ | √ | √ | √ | √ | √ | √ | √ | (3) Virtual reality: VR | √ | √ | √ | √ | √ | √ | √ | √ | √ | (4) Virtual environment | √ | | √ | | √ | √ | | √ | √ | (5) Software | √ | √ | | | √ | √ | √ | | √ | (6) Marker | | | √ | √ | | √ | √ | | √ | (7) HoloLens display | | | | √ | √ | √ | √ | √ | √ | (8) Camera | √ | √ | | | | | | √ | √ | (9) Processing | √ | | | | √ | | √ | √ | √ |
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