Human Behavior and Emerging Technologies
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Acceptance rate13%
Submission to final decision90 days
Acceptance to publication20 days
CiteScore14.400
Journal Citation Indicator2.700
Impact Factor10.3

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 Journal profile

Human Behavior and Emerging Technologies is an interdisciplinary journal publishing high-impact research that advances the understanding of complex interactions between diverse human behavior and emerging digital technologies.

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Human Behavior and Emerging Technologies maintains an Editorial Board of practicing researchers from around the world, to ensure manuscripts are handled by editors who are experts in the field of study.

 Special Issues

We currently have a number of Special Issues open for submission. Special Issues highlight emerging areas of research within a field, or provide a venue for a deeper investigation into an existing research area.

Latest Articles

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Review Article

Voice Assistant Utilization among the Disability Community for Independent Living: A Rapid Review of Recent Evidence

The rapid advancement and widespread adoption of voice assistance technology have shown promise in benefiting individuals with disabilities, offering increased social participation, independence, and leisure activities. However, barriers to their full utilization have been identified, leading to potential abandonment by users with disabilities. This rapid review is aimed at filling the gap in the literature by investigating the utilization of voice assistants among people with disabilities for independent living and community participation. A comprehensive search was conducted in academic literature databases, including PubMed, Embase, and Web of Science, and gray data was sourced from public social media domains through Infegy. The analysis included 48 articles and 281 social media posts that met the inclusion criteria. Neurodiversity, disabilities affecting vision, and general disabilities were the most frequently discussed categories in both sources. The most common tasks performed using voice assistants were interface control, reminders, and environmental control, with a focus on enabling independence. Barriers to use mentioned in the literature included cognitive load during use, speech interpretation, lack of nonverbal control, and privacy concerns, while gray data reported limited functionality and speech interpretation as primary barriers. Amazon Alexa was the most discussed brand in both sources. The findings highlight the need for further research and innovation to fully harness the potential benefits of voice assistants for individuals with disabilities. By addressing the identified barriers and tailoring voice assistance technology to cater to the specific needs of different disability types, this technology can become a powerful tool for enhancing the lives of individuals with disabilities and promoting greater independence and community participation.

Research Article

Social Media Use and Attitudes toward AI: The Mediating Roles of Perceived AI Fairness and Threat

This study investigates the association between social media use and attitudes toward AI technologies. A nationally representative two-wave longitudinal survey () examined the mediating roles of perceived AI fairness and threat concerning three AI technologies: algorithms, facial recognition technology, and driverless passenger vehicles. Hypotheses were derived from media effect theories and the heuristic and systematic model of human-AI adoption. The results showed that social media use predicted more positive attitudes toward the three AI technologies indirectly through increased perceived AI fairness and reduced perceived AI threat. The findings contribute to our understanding of social media effects on attitudes toward AI and the underlying psychological mechanisms, providing valuable theoretical insights and practical implications.

Research Article

The Transformative Power of AI Writing Technologies: Enhancing EFL Writing Instruction through the Integrative Use of Writerly and Google Docs

AI technologies transform language instruction by offering feedback, support, and guidance to students, ultimately leading to a more effective and efficient learning experience. The present study investigated the impacts of integrating Writerly and Google Docs to enhance EFL writing instruction. It also assessed students’ perceptions towards using these AI technologies. The study employed a quasiexperimental pretest-posttest two-group design. It used a mixed-methods approach, utilizing tests, questionnaires, focus group discussions, and teacher diaries to gather data from a sample of 92 randomly selected participants. In the experimental group, students enhanced their writing skills through the integration of Writerly and Google Docs, while the control group students received instruction using the traditional paper and pencil feedback system. When the quantitative data were analyzed through independent samples -test and descriptive statistics, the qualitative data were analyzed thematically. The results confirmed that the integration of Writerly and Google Docs AI technologies, significantly improved EFL writing instruction, as evidenced by a statistically significant difference in writing performance between the experimental and control groups. Hence, students who learned through the integration of Writerly and Google Docs showed improved writing performance as they were able to produce essays that effectively addressed task achievement, coherence and cohesion, lexical resource, and grammatical range and accuracy, whereas those who learned through the conventional method were less effective in producing quality essays. The findings also revealed that the experimental group students had positive perceptions towards integrating Writerly and Google Docs because they found these AI writing technologies interesting, effective, goal-oriented, and supportive. Consequently, this study recommends researchers, curriculum designers, material designers, teachers, and students pay due attention to Writerly and Google Docs.

Review Article

Computer, Computer Science, and Computational Thinking: Relationship between the Three Concepts

Digital computers were invented in the 1940s. They are sophisticated and versatile machines whose functioning is grounded in elaborate theory. Advances in theory and the availability of computers helped computer science to develop as an academic discipline, and university departments for the same started coming up in the 1960s. Computer science covers all phenomenon related to computers and consists primarily of man-made laws governing building, programming, and using computers. Computational thinking is a way of thinking influenced by computers and computer science. There are two schools of thought on computational thinking. The first school sees computational thinking as the use of computers to explore the world, while the other sees computational thinking as the application of concepts from computer science to solve real-world problems. Scholars typically agree that computational thinking has four essential components, viz., abstraction, decomposition, algorithm design, and generalization. Computational thinking is often feted by computer scientists as a useful skill that can be used by anybody anywhere. However, it is necessary to find out ways for successfully using computational thinking in domains other than computer science before it can be declared a universal skill.

Research Article

Coimagining the Future of Voice Assistants with Cultural Sensitivity

Voice assistants (VAs) are becoming a feature of our everyday life. Yet, the user experience (UX) is often limited, leading to underuse, disengagement, and abandonment. Co-designing interactions for VAs with potential end-users can be useful. Crowdsourcing this process online and anonymously may add value. However, most work has been done in the English-speaking West on dialogue data sets. We must be sensitive to cultural differences in language, social interactions, and attitudes towards technology. Our aims were to explore the value of co-designing VAs in the non-Western context of Japan and demonstrate the necessity of cultural sensitivity. We conducted an online elicitation study () where Americans () and Japanese people () imagined dialogues () and activities () with future VAs. We discuss the implications for coimagining interactions with future VAs, offer design guidelines for the Japanese and English-speaking US contexts, and suggest opportunities for cultural plurality in VA design and scholarship.

Research Article

Innovative Virtual Reality (VR) Application for Preventing of Falls among Chinese Older Adults: A Usability and Acceptance Exploratory Study

Objective. Full immersive virtual reality (VR) technology shows potential for reducing the risks of falls in older adults. There is yet little evidence to support the usability and acceptance on using VR technology application in community aged care service. The study reports on research that aims to address that gap by evaluating the usefulness and acceptance of using an innovative VR application among Chinese older adults from Hong Kong. Methods. A single-arm exploratory study was conducted to evaluate how the participants experienced the use of a fully immersive cave automatic virtual environment (CAVE) VR program on fall prevention. Thirty-one participants were recruited by convenience sampling based on their fall concerns and potential risk of falls. The participants completed 16 training sessions over eight weeks using the VR CAVE application. They were asked to complete a VR usability questionnaire (HK-version) based on the Technology Acceptance Model and previous research, and they took fall risk assessments at the pretest, posttest, and follow-up. Results. The participants’ group significantly showed improvements in reducing the risk factors of falls including balance, functional mobility, walking speed, and fear of falling after VR intervention. Perceived usefulness (PU), perceived enjoyment (PE), user experience (UE), and intention to use (IU) had an overall significant change at different time points. These are important factors to influence the participants’ acceptance of the use of VR technology applications. Perceived ease of use (PEOU) and social norms (SNs) had an inconsistent result, and some items had low validity. The findings indicated a positive training effect on fall prevention and high acceptance of the adoption of the VR technology application. Conclusion. This study supports the growing evidence on the usefulness and acceptance of using full immersive VR training on fall prevention among Chinese older adults. They perceived that the VR CAVE application was useful and innovative as an effective fall prevention training. Technically, the application of VR CAVE technology faces many challenges and is not easily manageable under COVID-19 restrictions and the limitation on technological adaptation for older adults. However, investment in full immersive VR technology application is supported for future adoption in aged care and rehabilitation services.

Human Behavior and Emerging Technologies
Publishing Collaboration
More info
Wiley Hindawi logo
 Journal metrics
See full report
Acceptance rate13%
Submission to final decision90 days
Acceptance to publication20 days
CiteScore14.400
Journal Citation Indicator2.700
Impact Factor10.3
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