Review Article

Virtual Teams: A Smart Literature Review of Four Decades of Research

Table 2

List of identified topics.

Topics

(0) Student learning and education ()
[(“student”, 0.035), (“learning”, 0.023), (“course”, 0.013), (“project”, 0.011), (“online”, 0.011), (“experience”, 0.010), (“university”, 0.010), (“work”, 0.009), (“education”, 0.009), (“study”, 0.008)]

(1) Communication ()
[(“communication”, 0.019), (“group”, 0.017), (“member”, 0.013), (“performance”, 0.012), (“task”, 0.012), (“facetoface”, 0.011), (“study”, 0.011), (“effect”, 0.010), (“result”, 0.009), (“medium”, 0.009)]

(2) Leadership ()
[(“leadership”, 0.053), (“leader”, 0.026), (“study”, 0.014), (“research”, 0.011), (“member”, 0.011), (“relationship”, 0.011), (“performance”, 0.010), (“transformational”, 0.009), (“role”, 0.008), (“organization”, 0.008)]

(3) Global and cultural diversity ()
[(“cultural”, 0.022), (“global”, 0.018), (“member”, 0.012), (“conflict”, 0.012), (“communication”, 0.012), (“diversity”, 0.011), (“research”, 0.011), (“study”, 0.011), (“culture”, 0.009), (“effect”, 0.008)]

(4) Performance ()
[(“work”, 0.022), (“research”, 0.013), (“study”, 0.012), (“performance”, 0.012), (“organization”, 0.010), (“working”, 0.008), (“new”, 0.008), (“paper”, 0.008), (“employee”, 0.007), (“pandemic”, 0.007)]

(5) Trust ()
[(“trust”, 0.076), (“study”, 0.014), (“relationship”, 0.014), (“member”, 0.013), (“development”, 0.009), (“performance”, 0.009), (“trust development”, 0.008), (“research”, 0.009), (“result”, 0.008), (“communication”, 0.008)]

(6) Product design ()
[(“product”, 0.021), (“system”, 0.020), (“design”, 0.018), (“process”, 0.014), (“engineering”, 0.012), (“development”, 0.011), (“collaborative”, 0.011), (“project”, 0.011), (“paper”, 0.011), (“software”, 0.011)]

(7) Patient care ()
[(“care”, 0.027), (“patient”, 0.019), (“health”, 0.015), (“medical”, 0.010), (“clinical”, 0.009), (“hospital”, 0.008), (“healthcare”, 0.008), (“method”, 0.008), (“service”, 0.007), (“program”, 0.007)]

(8) Global software development ()
[(“software”, 0.050), (“development”, 0.034), (“software development”, 0.031), (“gsd”, 0.027), (“project”, 0.017), (“requirement”, 0.017), (“global software”, 0.015), (“global software development”, 0.014), (“global”, 0.013), (“study”, 0.013)]

(9) Collaboration ()
[(“collaboration”, 0.022), (“design”, 0.020), (“awareness”, 0.018), (“collaborative”, 0.015), (“shared”, 0.012), (“support”, 0.012), (“work”, 0.010), (“environment”, 0.010), (“task”, 0.010), (“tool”, 0.010)]

(10) Knowledge sharing and transfer ()
[(“knowledge”, 0.059), (“sharing”, 0.021), (“knowledge sharing”, 0.018), (“transfer”, 0.014), (“knowledge management”, 0.012), (“knowledge transfer”, 0.010), (“management”, 0.010), (“organization”, 0.009), (“information”, 0.009), (“process”, 0.009)]

(11) Agile development ()
[(“agile”, 0.059), (“development”, 0.026), (“software”, 0.021), (“challenge”, 0.019), (“scrum”, 0.018), (“software development”, 0.015), (“project”, 0.014), (“practice”, 0.014), (“methodology”, 0.013), (“agility”, 0.013)]

(12) Construction project management ()
[(“project”, 0.040), (“construction”, 0.035), (“management”, 0.015), (“communication”, 0.013), (“industry”, 0.013), (“process”, 0.013), (“study”, 0.012), (“construction project”, 0.011), (“project management”, 0.011), (“project manager”, 0.010)]

(13) Agent and robot ()
[(“agent”, 0.029), (“robot”, 0.017), (“human”, 0.015), (“system”, 0.015), (“algorithm”, 0.014), (“decision”, 0.014), (“flow”, 0.011), (“performance”, 0.011), (“user”, 0.010), (“mission”, 0.010)]

(14) Creativity ()
[(“creativity”, 0.060), (“creative”, 0.033), (“idea”, 0.021), (“group”, 0.013), (“design”, 0.012), (“thinking”, 0.012), (“study”, 0.011), (“process”, 0.011), (“tool”, 0.010), (“creative thinking”, 0.010)]

(15) Social capital and knowledge sharing ()
[(“social”, 0.060), (“social capital”, 0.058), (“capital”, 0.058), (“knowledge”, 0.030), (“network”, 0.023), (“tie”, 0.021), (“knowledge sharing”, 0.017), (“sharing”, 0.016), (“knowledge integration”, 0.015), (“performance”, 0.015)]