Research Article
DeapSea: Workflow-Supported Serious Game Design for Stroke Rehabilitation
Table 1
State-of-the-art overview of health-related solutions.
| Name | Reference | Focus | Domain | Type | Steps or Reqs. | Configuration |
| PROGame | [14] | Development | Cerebral palsy | Framework | Yes | Yes | Serious game-based therapeutic game design | [15] | Game design (macro view) | Psychotherapy | Game design model | Not specified | Not specified | Design of therapeutic digital games | [16] | Development | Therapeutic | Framework | Yes | Not specified | Videogames in therapy | [17] | Game design (microview) | Multiple sclerosis | Requirements | Yes | Yes | Challenges in health game design | [18] | Game design (macroview) | Healthcare | Success factors | Yes | Not specified | A framework for motor-impaired users (MIU) | [19] | Game design (macroview) | MIU | Framework | Yes | Not specified | Play/game/therapy model | [20] | Game design (macroview) | Healthcare | Model | Not specified | Not specified | Design parameters in multimodal games for rehabilitation | [21] | Game design (micro view) | Stroke | Game design parameters | Yes | Not specified | Design considerations for a theory-driven exergame-based rehabilitation program to improve walking of persons with stroke | [22] | Therapist | Stroke | Motor skill classification | Yes | Not specified | RAGE | [23] | Game design (macroview) | Healthcare | Components and architecture | Not specified | Not specified | Cloud-based rehabilitation exergame system | [24] | Game design (macroview) | Chronic arm pain | Framework | Not specified | Not specified | Theory-driven, evidence-based serious games for health | [25] | Game design (macroview) | Healthcare | Framework | Not specified | Not specified | Expanded design, play, and experience framework | [26] | Game design (microview) | Healthcare | Framework | Not specified | Not specified | Design considerations in therapeutic exergaming | [27] | Patient | Healthcare | Requirements | Yes | Not specified | Design principles to enhance engagement in physical therapy | [28] | Patient | Rehabilitation | Key principles | Yes | Not specified | Methodology for the design of effective and safe therapeutic exergames | [29] | Game design (macroview) | Stroke | Methodology | Not specified | Not specified | MCI-GaTE framework | [30] | Game design (macroview) | Stroke | Framework | Specified | Not specified | Serious game-based assessment tool | [31] | Evaluation | Alzheimer’s disease | Serious game evaluation | Not specified | Not specified |
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