Research Article
A Fuzzy Set-Based Model for Educational Serious Games with 360-Degree Videos
Table 7
Mechanisms to direct player’s attention.
| Mechanics | Category | Phase | Reference |
| Direct and attract attention | Movements | Recording | [20, 35, 36] | Spatial audio | Recording, game scene | [19] | Lighting | Game scene | [19, 20] | Graphic elements | Game scene | [1, 19, 20] | Visual markers | Game scene | [20, 36] | Pop-up content | Game scene | [36] |
| Exploration | Encourage freedom | Game scene | [19, 20] |
| Informational | Minimaps | Game scene | [20] |
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